Posts Tagged ‘star trek’

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Future’s So Bright…
Future’s So Bright…
 Comic information:
     Posted: May 11th, 2009
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…ya gotta wear shades.

Hey, seen the new Star Trek movie by the way? *ahem* Somebody likes lense flares on that production team.

(no, I haven’t seen the movie yet)

(Broken image has been fixed. It was showing for me, but ONLY me!)



Shiny
Shiny
 Comic information:
     Posted: May 14th, 2009
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One more tribute to how bright the lights are in the new Star Trek movie… before I actually watch it today.

There’s one point where Spock’s head is completely whited out from a lens flare.



Star Trek: The Wrath Of Lens Flare

wrath-of-lens-flare

Finally saw the new Star Trek movie last night and was totally blown away by it. They even threw in plenty of references to the Original Series that got a good laugh from many. Ah, Chekov, you’ll never pronounce “vessel” correctly.
I wore my Star Trek pin, too!
I created 2 comics(here and here) in reference to the overuse of lens flares, and I couldn’t resist using them one last time in this photo totally intended to just show what I wore to the theater.
Oh, speaking of the theater… it’s been maybe 2 years since I’ve been to a theater(5th Harry Potter movie). Prices went up($7.50 before, $9 now), they now accept credit cards, nobody takes the ticket, and they’ve replaced the huge malfunctioning tv with a small flat panel at about the same distance.

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Tarneki Trek
Tarneki Trek
 Comic information:
     Posted: February 8th, 2010
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Who would be firing upon Kenny’s imaginary ship?

This was going to be just one strip, but as I scripted it, the characters did this instead. So because of them, you’ll get to look at the viewscreen THURSDAY.

This comic IS inspired by the fact that Star Trek Online is now out. I spent quite a while on the 3D models(during the Super Bowl, and then some), and the bridge set can be seen(with a portion of the view screen) by voting on Top Web Comics!



Reality
Reality
 Comic information:
     Posted: February 11th, 2010
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Protip: Never think “it’ll be a quick job” because the backgrounds and script are already ready to place. I underestimated the amount of CHARACTERS in this comic. 7 characters to draw, making 17 character illustrations. Yikes.

I considered making a crewmember play solitaire on one of those screens, but the characters alone were taking enough time.



Monkeys are attacking your ship, Capt. Janeway!

Monkey head on Voyager

I recently found a great collection of Star Trek ship models for the Blender 3D modeling program, and started playing around with the Voyager one. Then I decided to see if I could cast a shadow on the ship and the monkey head included with Blender fit the need perfectly. After all, it WAS designed to test shading and reflection settings, just like the teapot in other programs, since it can cast a shadow and reflection on itself.

I’m nowhere near being well-versed in Blender(I didn’t design either object in the scene), but this recent bit of play has helped. Before this, the only things I’ve made in Blender were a snow man and a very simple scene that was meant to get perspective right on one comic(simpler to just draw it). I had intended on using Blender for the backgrounds in the comics, but then I got on Second Life and it was at least 10x easier. Been building the backgrounds in Second Life ever since. I need to switch to a higher-quality program, though, since Second Life has lots of building limitations, is slowed by cheap broadband, and is intended to be a SOCIAL  environment. People will talk to you even if you’re in Busy mode, which I normally am.

I plan on having some 3D backgrounds set on land, and Second Life is best for flat, non-natural surfaces, so I ‘m testing out Blender and Unity3(game development program) for those. Not sure what I’ll end up using, but Blender seems more versatile, since I can render high-quality videos with that as well. On the other hand, Unity3 has a tree-making function and is designed for easy landscaping. I don’t know.

Whee!