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Posts Tagged ‘Death Golden’
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Other Features Of That Bell
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With all the anti-gravity functions of other devices in the comic, it shouldn’t be too surprising that a bell will have it as well.
Bench model from Blogscopia.
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Get Some Culture, Kenny
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This is the first time that I’ve put the characters DIRECTLY into the 3D set. I’m liking the results, although there are still some things to iron out.
The song they’re listening to is a future remix of “Ass Up” by Baracuda.
Update: I’ve made an animated version of the comic with the music!
httpv://www.youtube.com/watch?v=B70jyWimnQc
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Baby Don’t Hurt Me
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I considered in past comics saying that this is where things get real and the next big storyline starts, but if anything, THIS is where things get real. THIS is where the plot really gets going. Hold on tight.
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Is This The Real World? Am I In It Yet?
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I skipped Monday’s update because I got no sleep the night before & I simply couldn’t stay awake to finish scripting this comic. This time, I got 4.5 hours of sleep the night before & was tired again, but I had the advantage of a head start from Sunday & a head start Wednesday. Normally I start completely at midnight on the update day. So, a little earlier than usual. Yay!
The bright side of skipping Monday’s update, besides actually getting enough sleep and not missing work?: I don’t have to push forward the construction of my most ambitious 3D set like I was fearing. Not a huge difference, but I got more planning in. Still need to build the dang thing though.
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I’m On A BOAT!
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I just came back from MY childhood home of Marceline, MO, and I plan on having a blog entry about that tomorrow, because I got to talk to Jeff Keane(Family Circus) and Glenn McCoy(The Duplex) while up there for Toonfest. I go to that every year.
Boat model by Adam Morley, available on Turbosquid at this page for free. I actually planned on using a different kind of boat, but this model actually looked good. Materials modified by me and rendered in Blender.
(Spanish version will be up sometime later, maybe this afternoon, maybe at night.)
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And To The Right, You’ll See Ook Island…
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That set took me 16 hours to build. In one night. I torture myself sometimes. (OH HEY BTW, THE MODEL CHANGED DRASTICALLY AFTER THIS, I’M VERY LATE IN UPDATING THIS COMIC)
Ook Island has gone through quite a few variations since I first decided to go there several months ago. In fact, the version before this one was scrapped just 24 hours ago, which pushed my schedule wayyyyy too close. Basically, none of the previous designs would work. At all.
I tried to get everything in its final state(not including fine details) with this comic so there won’t be any inconsistencies in upcoming comics(I almost forgot a key location!), but I’m quite sure some things will change anyway. It’s a good thing all the lights were going to be out anyway, otherwise I might have less wiggle room with edits.
Edit: I made more changes than the wiggle room allowed.
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Looks Like I Got A Comic Up Anyway
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I really didn’t think I would get a comic up today because I’m still not finished building the island(the “grand reveal” comic before this will be updated later), but with the right camera angles, I can find certain areas unlikely to change later. Although one nice advantage of using Blender instead of Second Life is that I can leave my cameras laying around right where I left them and get the exact same shot if I need to re-render it. Thankfully, this comic happens in a place that’s hopefully finished. The next comic, however, requires nearly all of the exterior to be finished. On the other hand, I think there’s one angle that can hide the currently-unfinished areas…
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Marco!
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Yes, Ook Island has changed a little since the last time we saw it, but it’s 100% because I wasn’t finished with the design. I’ll be updating the first shot of it soon. Hopefully this is the last of the noticeable changes. I doubt it, though. Still, nothing as major as a freakin’ huge green hill or two. Hopefully.
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